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Showing posts from July, 2018

Week 7

During the holidays we made a multitude of progress through the execution of programming our game. We started working on multiple functions for game mechanics as well as implementing the levels system (above) which allows us to easily add, remove or edit new levels through a grid-like system to plot the contents of the level. This week we also started to develop our storyboard designs and algorithm as well as IPO chart. Next week we plan to continue to program the games functions as well as finish the storyboard and some individual graphics to id with the testing process.

Week 6

This week we steadily continued working through pygame tutorials in order to further our understanding. in addition to that we planned out the way we where going to go about programming the game with some large discussions essentially resulting in no library and using a list of lists to store the board designs for levels through a coordinate and item based system. over the holidays we plan to continue on this progress and start programming the mechanics for the game.