During the holidays we made a multitude of progress through the execution of programming our game. We started working on multiple functions for game mechanics as well as implementing the levels system (above) which allows us to easily add, remove or edit new levels through a grid-like system to plot the contents of the level. This week we also started to develop our storyboard designs and algorithm as well as IPO chart. Next week we plan to continue to program the games functions as well as finish the storyboard and some individual graphics to id with the testing process.
This past week I've been working on fixing issues with the program to make it run as smoothly as possible. I didn't think I would get the stats for nerds page done and was going to scrap it so I could focus on getting the documentation done and fixing the minor issues so it would be more polished but I decided to do the stats for nerds page anyway and spent the past day and a half working on it. The notable issues from its development were mainly around gathering the data, in which I found some other errors in how I was collecting data such as not updating the data files when quitting the program. But i managed to finish the page as well as the rest of the program. My final solution was reasonably successful in comparison to my proposal and design, the only main things that I wasn't able to achieve was customisation of genome numbers and generation size and stuff like that, but that would have required a lot of digging through files in the libraries I was using to edit th...
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