This week we steadily continued working through pygame tutorials in order to further our understanding. in addition to that we planned out the way we where going to go about programming the game with some large discussions essentially resulting in no library and using a list of lists to store the board designs for levels through a coordinate and item based system. over the holidays we plan to continue on this progress and start programming the mechanics for the game.
This past week I've been working on fixing issues with the program to make it run as smoothly as possible. I didn't think I would get the stats for nerds page done and was going to scrap it so I could focus on getting the documentation done and fixing the minor issues so it would be more polished but I decided to do the stats for nerds page anyway and spent the past day and a half working on it. The notable issues from its development were mainly around gathering the data, in which I found some other errors in how I was collecting data such as not updating the data files when quitting the program. But i managed to finish the page as well as the rest of the program. My final solution was reasonably successful in comparison to my proposal and design, the only main things that I wasn't able to achieve was customisation of genome numbers and generation size and stuff like that, but that would have required a lot of digging through files in the libraries I was using to edit th...
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