This week we made some significant milestones but also ran into some significant issues. We managed to finish the level blitting, movement and item interaction. Some problems we had was with duplication giving a turn delay, buttons not working correctly, movement bugging out in places, flickering guard images, guards not alerting and being able to be eaten by the character. The primary way we approached all of these problems was by printing out a list of variable status' and lists to help target the issues at their source. I also added additional help screen tutorial slides due to the adding of an escape and reset button in the levels. The game is currently in most of its completion, just lacking some guard tracking and killing mechanics. Next week we aim to complete the last central part of the game which is guard movement and interaction, then from there we will finalise our other parts of the assignment and debug where necessary.
This past week I've been working on fixing issues with the program to make it run as smoothly as possible. I didn't think I would get the stats for nerds page done and was going to scrap it so I could focus on getting the documentation done and fixing the minor issues so it would be more polished but I decided to do the stats for nerds page anyway and spent the past day and a half working on it. The notable issues from its development were mainly around gathering the data, in which I found some other errors in how I was collecting data such as not updating the data files when quitting the program. But i managed to finish the page as well as the rest of the program. My final solution was reasonably successful in comparison to my proposal and design, the only main things that I wasn't able to achieve was customisation of genome numbers and generation size and stuff like that, but that would have required a lot of digging through files in the libraries I was using to edit th...
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