This week we made some significant milestones but also ran into some significant issues. We managed to finish the level blitting, movement and item interaction. Some problems we had was with duplication giving a turn delay, buttons not working correctly, movement bugging out in places, flickering guard images, guards not alerting and being able to be eaten by the character. The primary way we approached all of these problems was by printing out a list of variable status' and lists to help target the issues at their source. I also added additional help screen tutorial slides due to the adding of an escape and reset button in the levels. The game is currently in most of its completion, just lacking some guard tracking and killing mechanics. Next week we aim to complete the last central part of the game which is guard movement and interaction, then from there we will finalise our other parts of the assignment and debug where necessary.