This week we made some headway into the development of the program. We started to plan the way we were going to structure the code, through using pseudocode, and some ideas through python. We are currently working on an algorithm for some mechanics in the game, and others we are just programming straight into python. We debated whether to put the functions of the mechanics into a library and access them in separate files for separate levels. However, we decided it would be best to just keep it all in one file, and we came up with a system for programming each level. The idea is that we have all the mechanics of the game defined at the top so that we can just plot out the board in a list of lists, and the functions and items within that list will work themselves. We also started to do some basic 8-bit graphic design to help visualise the output of the game. Next week we plan to continue developing our program and planning for the code.
This past week I've been working on fixing issues with the program to make it run as smoothly as possible. I didn't think I would get the stats for nerds page done and was going to scrap it so I could focus on getting the documentation done and fixing the minor issues so it would be more polished but I decided to do the stats for nerds page anyway and spent the past day and a half working on it. The notable issues from its development were mainly around gathering the data, in which I found some other errors in how I was collecting data such as not updating the data files when quitting the program. But i managed to finish the page as well as the rest of the program. My final solution was reasonably successful in comparison to my proposal and design, the only main things that I wasn't able to achieve was customisation of genome numbers and generation size and stuff like that, but that would have required a lot of digging through files in the libraries I was using to edit th...
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