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Week 1

This week we have begun designing the framework for our game, so far the idea is for a puzzle-based game in which incorporates a multitude of levels getting progressively harder as you move up. the levels are levels in an extremely tall tower and the character must prove themselves worthy by completing the tasks in order to make it to the top and achieve some much-desired prize (yet to be decided) we are still deciding on the theme of the game, the main choices at the moment are futuristic space tech, steampunk or spy. Some in-game mechanics that the puzzle will operate around are based on items in the puzzle that do certain things such as rewind time, offer up a distraction to enemies, etc, these will be based on the theme. We also came up with the concept of guards who will follow you if they spot you until they land on your square, catching you, some guards will have a torch giving them an extra space of range, again, these guards will be designed based on the theme of the game. the game will be a turn-based strategy where you make a move, and the outcome will be achieved at the end of the turn, for example after moving into a melee guards view for your turn, the guard will then follow proceeding you turn. The basis of the puzzle levels is to get from the entrance to the exit point at the other end of the room. In addition to designing the game, I have been learning pygame through the game tutorials on eh pygame website as well as through a book. this coming week I hope to improve my pygame skills and settle on the mechanics of the game as well as the theme and maybe even some early graphic sketches and level design.

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