This week we have begun designing the framework for our game, so far the idea is for a puzzle-based game in which incorporates a multitude of levels getting progressively harder as you move up. the levels are levels in an extremely tall tower and the character must prove themselves worthy by completing the tasks in order to make it to the top and achieve some much-desired prize (yet to be decided) we are still deciding on the theme of the game, the main choices at the moment are futuristic space tech, steampunk or spy. Some in-game mechanics that the puzzle will operate around are based on items in the puzzle that do certain things such as rewind time, offer up a distraction to enemies, etc, these will be based on the theme. We also came up with the concept of guards who will follow you if they spot you until they land on your square, catching you, some guards will have a torch giving them an extra space of range, again, these guards will be designed based on the theme of the game. the game will be a turn-based strategy where you make a move, and the outcome will be achieved at the end of the turn, for example after moving into a melee guards view for your turn, the guard will then follow proceeding you turn. The basis of the puzzle levels is to get from the entrance to the exit point at the other end of the room. In addition to designing the game, I have been learning pygame through the game tutorials on eh pygame website as well as through a book. this coming week I hope to improve my pygame skills and settle on the mechanics of the game as well as the theme and maybe even some early graphic sketches and level design.
This past week I've been working on fixing issues with the program to make it run as smoothly as possible. I didn't think I would get the stats for nerds page done and was going to scrap it so I could focus on getting the documentation done and fixing the minor issues so it would be more polished but I decided to do the stats for nerds page anyway and spent the past day and a half working on it. The notable issues from its development were mainly around gathering the data, in which I found some other errors in how I was collecting data such as not updating the data files when quitting the program. But i managed to finish the page as well as the rest of the program. My final solution was reasonably successful in comparison to my proposal and design, the only main things that I wasn't able to achieve was customisation of genome numbers and generation size and stuff like that, but that would have required a lot of digging through files in the libraries I was using to edit th...
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