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Showing posts from June, 2019

Final Post

This past week I've been working on fixing issues with the program to make it run as smoothly as possible. I didn't think I would get the stats for nerds page done and was going to scrap it so I could focus on getting the documentation done and fixing the minor issues so it would be more polished but I decided to do the stats for nerds page anyway and spent the past day and a half working on it. The notable issues from its development were mainly around gathering the data, in which I found some other errors in how I was collecting data such as not updating the data files when quitting the program. But i managed to finish the page as well as the rest of the program. My final solution was reasonably successful in comparison to my proposal and design, the only main things that I wasn't able to achieve was customisation of genome numbers and generation size and stuff like that, but that would have required a lot of digging through files in the libraries I was using to edit th...

Week 18

this week I continued working mostly on the view existing ais function which is pretty much complete now, it just needs to collect data more accurately, but that's more from the testing function. this week ill be working on getting the right data collection so I can hopefully move onto quickly doing the stats for nerds page.

Week 17

this week I continued working on the view existing AIs page mostly, having completed most of it, it navigates and runs the AI when selected. this week ill be working on clearing AIs from the system as well as viewing their names, allowing multiple pages, and maybe even display a picture depending on what game it was trained on. however that last one will only be if i have time to work out compatibility with other games in time, as its merely a bonus detail.