This week I continued on my learning journey of neural evolution of augmented topologies. I had some trouble learning about pickling, which I eventually understood and then realised I might not need it anyway. I found a very helpful set of video tutorials to build a neural network in python to play sonic the hedgehog, and I am hoping to follow that to help my understanding. Through that, I also discovered a vast open source library of interactable game environments for almost all retro games, called open ai retro, which is similar to open ai gym which I was using previously. I am still working on all the setup and package installation and hope to sort that out this week and get on with the tutorial, following that I will be attempting to implement a similar genetic algorithm to my own code, and develop a GUI which will hopefully end up to be my final project.